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0 1      /   2023

I began working with Cinema 4D, a 3D modeling software program, in the Fall of 2017. Initially, I would experiment with software by creating and animating geometric shapes. Eventually, I tackled the challenges of designing more organic shapes and texture mapping. Around the same time, I was just finishing putting together my solo exhibition Wherever the Mushrooms Grow. So, with the wonderful world of funky fungi in mind, I produced a colorful arrangement of exploding 3D modeled mushrooms.

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